eLearning is Ideal for Acquiring Personal Finance Skills
When given a choice between learning from a book and hopping online, most students will choose the latter. That’s what makes eLearning the ideal approach to teaching young adults about financial basics. Designed with college and high school students in mind, MoneyU uses a variety of techniques and interactive experiences to accommodate different learning styles including:
- Video, animation, and other multimedia
- Widgets and calculators
- Glossary of terms
- Context driven Help Reference
- Guided simulations
MoneyU drives home its lessons using real-world simulations. These simulations “show” instantly what other sources “tell” in lengthy text or lecture. Simulations provide opportunities for risk-taking and controlled failure that link the learner’s actions directly to consequences.
In addition, MoneyU encourages learners to use its many financial calculators. By experimenting for different outcomes, learners reinforce their understanding of a concept, and practice their skills toward mastery.
Most learners can complete MoneyU in about 10 hours seat time, but many will enjoy longer exploration.
MoneyU’s format gives users the flexibility to learn at their own pace, with navigation that allows them to easily locate, and review specific information. Learners who already have some grounding in financial basics, can use MoneyU to develop a more thorough understanding of personal finance. For learners who are just beginning to build their knowledge of finance, MoneyU will allow them to get the information they need quickly, efficiently, and on demand. MoneyU provides a truly learner-centered environment.
Because of vividly reinforced presentation, MoneyU’s lessons are memorable, so they can be recalled and applied to new financial situations years later. MoneyU’s materials are designed to provide a broad and solid foundation, on which learners can confidently build from year to year, with utility for a wide range of needs and previous knowledge.
MoneyU is a password-protected program that can be used from any online computer, anytime.
Experiential (and private)
Game-based learning encourages exploration, experimentation and retention. And the data used in personal scenarios is always private and never revealed to anyone else.
Cost, Resource and Time Effective
No dedicated instructor or facilities are required. Moreover, one instructor can manage virtually unlimited numbers of students, increasing the reach of institutions and organizations.
Computer-based instruction does not vary in quality from class to class or topic to topic.
Interacting with the material provides a strong learning reinforcement that significantly increases content retention.
Responsive feedback and individual involvement is highly motivating. Students can take greater control and responsibility for their own learning process.
Embedded Student Data and Reporting
Progress toward completion and pre and post test scores are tracked and reported.